The challenge I tackled initial was the pessimistic line-of-sight checks. The initial prototype cast one ray from the participant’s camera site in the direction of the center of an actor, but This may give inaccurate (pessimistic) outcomes. This was problematic mainly because there are times where players can’t see an https://valorantespcheats05173.blogprodesign.com/50572650/what-does-valorant-esp-hack-mean